WATCH LIVE

LIVE STREAMING
Girl riding a bike wearing a VR device.
The mobile carrier giant is using VR to expand STEM learning opportunities for students across the country. Photo: Pixabay.

T-Mobile 5G offers STEM learning opportunities via virtual reality

The mobile carrier wants to expand STEM learning in classrooms nationwide.

MORE IN THIS SECTION

Veterans Day USA

A great global danger!

United Nations Day

New Nobel Prize in Economics

A Nobel and The Worrying AI

¿Who’s the boss? Few!

Boeing, on strike

Amazon: back to the office

SHARE THIS CONTENT:

Powered by Prisms of Reality (Prisms VR) and in partnership with T-Mobile 5G, students and teachers across the United States can now use VR to expand learning in STEM.

Thanks to T-Mobile's 5G network, students can go beyond the classroom through new technologies, something that would be impossible to do without fast connectivity.

John Saw, EVP of Advanced & Emerging Technologies at T-Mobile, said:

Our work with Prisms VR is just another example of our goal to bring 5G innovation to everyone.

T-Mobile, in partnership with Prisms VR and the Lenawee Intermediate School District (LISD), will deploy Prisms VR learning programs on Meta Quest 2 VR headsets connected to T-Mobile 5G in 11 school districts in rural Michigan.

The collaboration brings new learning opportunities to thousands of students who might otherwise be lost due to poor and unreliable network connections often found in rural areas, thus creating opportunities for schools across the country to easily connect to millions of students with the latest technologies.

“From major cities to small town America, our 5G network is inspiring and creating opportunities for students to connect with the world around them like never before,” added Saw.

Get to know: Prisms VR

This platform, created by T-Mobile Accelerator graduates, enables students to develop lasting competencies in core middle school math and science topics while solving real-world problems.

Since its implementation in 2022, LISD has reported an improvement in lesson engagement and retention, with 80% of students who participated in the program saying they understood concepts better and received higher grades.

"Our mission at Prisms VR is to make math relevant and connected to the world that students want to live in.” explained Anurupa Ganguly, CEO and Founder of Prisms VR.

T-Mobile has worked with the company to help quickly scale its solutions, including $425,000 in VR headset funding distributed to 20 schools so far.

Available to schools across the U.S., Prisms VR relies on a strong and reliable network connection to run its programs. While some schools can take advantage of strong Wi-Fi networks, many across the country are working on outdated systems that aren't always reliable.

Prisms VR is currently active in 28 states and regularly makes use of T-Mobile's 5G network.

“VR powered by T-Mobile 5G allows us to democratize access to visceral experiences that empower students to build connections with current and compelling problems and abstract up to math models & equations from there, rather than memorizing procedures in a sterile vacuum. With recent advances in spatial computing, we finally have the opportunity to teach STEM disciplines how they should be taught: through one’s own life experiences,” stressed Ganguly.

  • LEAVE A COMMENT:

  • Join the discussion! Leave a comment.

  • or
  • REGISTER
  • to comment.
  • LEAVE A COMMENT:

  • Join the discussion! Leave a comment.

  • or
  • REGISTER
  • to comment.